Torpedoes Launch (Example 3)

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In this example I will launch some torpedoes against a Oiler, setting the torpedoes course.


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A new merchant ship is coming near, it is a Oiler, and it has a gun !


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I press the button to open the Torpedoes Launch window, so I can check better the ship course.


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I don’t know if it is enemy, allied or neutral, I select my U-Boat to show my visual range on the map, the ship is outside my visual range.


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Now the ship in entering my visual range, in short time I will know if it is enemy, allied or neutral


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Note that the sun is raising (the time is 06:26:40) and the visual/gun ranges of all units are increasing, when I will know if the ship is enemy or not, I will have to lower my periscope to remain undetected.

(I enabled the option to keep always the map dark to preserve the device battery, normally the map has a different color during night, day, sunset and sunrise)


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Ok, the ship is ENEMY, I will lower my periscope to remain undetected.

I want to sink it, but I see that if I launch a torpedo now, the torpedo would not hit the ship (look at the gray lines and their circles).

I will not turn my U-Boat, but instead I will change the torpedoes course.

I press again the button on the lower bar to open the Torpedoes Course Setting window.


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I increase the Course Offset using the “>>” button, look at the gray line in front of my U-Boat, it is curved on the right.


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I increase the Course Offset up to 51°, to put my circle over the gray line of the enemy ship.


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Now the circle on the ship line coincide with the circle on my line, I press 2 times the button to open again the Torpedoes Launch window and I launch one torpedo.


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The torpedo runs straight and then changes its course, following the gray line.

Note: the torpedo after the launch remembers its course setting, if I want I can change the Course Offset for a next torpedo, I don’t have to wait for the running torpedo to hit the ship.


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Good, the torpedo will hit the ship.


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The torpedo hit the ship, the ship is still on the map and its health is always 100%… why ?

It is because my periscope is lowered [b] and I don’t see the ship, I know that it is there because I detect it with my sonar (Detected by Sonar).

Note that its health is “(100%)“, not “100%“, it means that the value is not updated, I have to raise for a moment my periscope to see the ship and valuate its health.


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Now, with the periscope raised [P], the health of the ship becomes “46.6%“, the ship is “Detected by Sight“.

I can lower again the pericope to remain undetected.

Before launching the second torpedo, I will increase again its Course Offset.


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I increase it up to 101°, to put my circle over the line of the ship, and I will wait for the circle of the ship to coincide with my circle.


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The circle of the ship concides with my circle, I launch the torpedo !


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Perfect !


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